CPSC 040. Computer Graphics
(Cross-listed as ENGR 026 )
Computer graphics focuses on the creation and manipulation of digital imagery. We cover the modeling, rendering, and animating of geometric object in two (2D) and three (3D) dimensions. Topics include drawing algorithms for 2D geometric primitives (points, lines, polygons), geometric matrix transformations, projective geometry, geometric object representations, hidden surface removal, hierarchical modeling, shading, lighting, shadows, ray-tracing, procedural (non-geometric) modeling, texture mapping, and animation. Labs will explore various tools for rendering graphics, including pixel buffers, OpenGL, shading languages, and general purpose GPU computing.
Group 3 course.
Prerequisite: CPSC 031 , CPSC 035 and Linear Algebra required or permission of the instructor.
Corequisite: (Linear Algebra may be taken concurrently.)
Natural sciences and engineering practicum.
Lab work required.
Eligible for DGHU
Fall 2020. Andrew Danner
Catalog chapter: Computer Science
Department website: https://www.swarthmore.edu/computer-science
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