College Bulletin 2014-2015 
    
    Jun 26, 2024  
College Bulletin 2014-2015 [ARCHIVED CATALOG]

CPSC 040. Computer Graphics


Computer graphics focuses on the creation and manipulation of digital imagery. We cover the modeling, rendering, and animating of geometric object in two (2D) and three (3D) dimensions. Topics include drawing algorithms for 2D geometric primitives (points, lines, polygons), geometric matrix transformations, projective geometry, geometric object representations, hidden surface removal, hierarchical modeling, shading, lighting, shadows, ray-tracing, procedural (non-geometric) modeling, texture mapping, and animation. Labs will explore various tools for rendering graphics, including pixel buffers, OpenGL, shading languages, and general purpose GPU computing.
Prerequisites: CPSC 031 , CPSC 035  and Linear Algebra required or permission of the instructor. (Linear Algebra may be taken concurrently.).
Natural sciences and engineering practicum.
(Cross-listed as ENGR 026 )
Lab work required.
1 credit.
Fall 2014. Danner.
http://www.cs.swarthmore.edu/
Computer Science 


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